And I think it’s really nice that we have that feeling you’re always helping each other out, you’re always building and strengthening that bond between two characters and just – everything you do, you do for each other.Īnd that informed the design? Even if I’m just sitting here playing by myself, it’s about the relationship between the two characters?Ībsolutely. So, it wasn’t hard in that sense, it was just more, “This is the path that we chose,” and that’s what we designed for.
All of this is about co-op, whether you do it single-player or with someone else. So, we designed it right from the start about working together. Whether you’re playing on your own or whether you’re playing with someone, there’s always two characters on this adventure tackling all these problems and trying to overcome all these obstacles. Pretty early on we decided that was going to be the challenge: all of these problems have to be solved cooperatively. How much thought went into that and how difficult was it to design puzzles that way? I definitely saw where there was time and attention paid to making puzzles that worked whether you’re playing by yourself or with two people. And the stars just sort of aligned on this one. It’s also something I’ve been wanting to do for a long time, because I like playing games with my kids and there’s not just enough local co-op games, so I wanted to make one. so we just felt that was natural to let them play together. Even though it was a fiercely single-player game, it was still something that people shared. It was based in part on just watching people play the first game, because we noticed that so many people played it together. You went out of your way in Unravel Two to create a game stars two different characters. Check out Part One below, then learn about Unravel Two’s development in Part Two and the Yarnys' dark folkloric inspirations in Part Three. Unravel Two is out now, and a lot went into weaving this whimsical platforming adventure together – a lot of planning, some tough decisions, a few dark warnings for folklore, and at least one embarrassing Yarny-making lesson. In Part One of our interview with Unravel™ Two Creative Director Martin Sahlin, he explains how the game’s co-op system came to be, and how players inspired it. Overview News Media Buy Gameplay Overview News Media Buy Gameplay Co-Op and Hurt Feelings In Part 1 of our interview, Unravel Two Director Martin Sahlin explains what inspired Unravel Two’s co-op and how the Yarnys feel so real. Sign up today to receive the latest Unravel news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.The Making of Unravel Two - Co-Op and Hurt Feelings Grab it today, or get both Unravel games in the Yarny Bundle for twice the fun!
The threads of friendship connect you no matter how far apart you are. That’s it! Now the two of you can go on this heartfelt journey together.
#UNRAVEL TWO COOP PS4#
The PS4 will then accept your friend as a second player.
#UNRAVEL TWO COOP PLUS#
(You will need an active PS Plus account to do this, but your friend is fine without one.) Click it and select “Give Controller to Visitor” in the submenu.
In Unravel Two, you and a friend can pair up and explore a beautiful world as two adorable Yarnys in seamless local co-op. Overview News Media Buy Gameplay Overview News Media Buy Gameplay Play Unravel Two Online with Your Friend through Share Play Go adventuring with a pal on PlayStation 4, whether they’re across the street or across the world. Unravel Two Online with Your Friend through Share Play